The Arachnid II Game Engine was a personal project that I developed between 2012 and 2015. This game engine features DirectX 11 rendering, character animation, level editing, and more
I developed this project as a part of my master's thesis research. My thesis is a novel, voxel-based approach to simulating granular materials, such as sand, dirt, and soil, in real-time on modern GPUs
I developed this voxel-based metaball simulator for an undergraduate student research award at the University of Regina. This simulator was my introduction to voxel-based graphics programming